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Old 08-17-2012, 01:55 AM
Codex Codex is offline
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Join Date: Nov 2007
Location: Hoppers Crossing, Vic, Australia
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Quote:
Originally Posted by nearmiss View Post
Yes, Humans can adapt in ways AI cannot. However, probability properly coded can handle a very high percentage probable actions.
Bingo!

This is the one aspect of AI coding that sets the "predictable" apart from the "believable".

My main gripe all these years with IL-2 was the predictability of the AI. If I recall it was one of the patches during the Pacific Battles(?). Flying around in my FW I’d ALWAYS end up with “pilot killed” messages even if the bullets were no where near the pit. Assigning stats and random events to the AI would create a believable playing experience for SP and COOPs imo.

I might give BoB II another go, I’ve had it sitting on the shelf for about 3 or more years now and installed it only once
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