Quote:
Originally Posted by addman
I kinda agree, optimizing code is not the same as gimping software. You take resources from one place and put it in another to improve it. You remove unnecessary lines of code, you make the code more efficient. CloD isn't that graphically advanced, sorry but it just isn't, the trees are killing it, the particle effects (which are not in any way state of the art) are killing it and it's all because they are unable to code the game engine properly for reasons that we will never know because luthier has lost the ability to communicate with anything other than a computer. Sorry but it's "little" things like these that makes me not wanna play CloD, gimp this! gimp that! "here you go! we turned CloD in to a tic-tac-toe game!"
Every time you visit this forum I get constantly reminded of something that could've been so great but merely turned out to be a tech demo....from 2006!
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I agree, unfortunately. I believe the game has been effectively 'butchered' in order to get it to run on current PCs. What we have now is a pale shadow of what the fully realised game will look like (in 1-2 years?).
Reinstated animations (bailout and whole host of others), full weather system, AA and AF, plus a lot of features that once reinstated will have the game look much more realistic.
Despite the recent improvements COD in its current state is little more than a bare-bones skeleton.