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Originally Posted by addman
I'm not a game developer but I'm pretty sure that the weathering of the planes have barely any performance impact on the game at all, then they would have had to remove the slider altogether now wouldn't they?
P.S There are games out there today with object textures light-years ahead of CloD's and they run fine on even lesser hardware.
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I'm not a game developer either, but I know optimizations take different forms, some lower textures, and others optimize the texture code. I'm sure there are finished highly optimized games out there that have decent textures that run on lesser hardware, but that doesn't mean much, as there are so many other variables.
P.S. Its possible its a bug the developers might not be aware of, or a way to save resources, by masking the higher textures with less detailed weathering, either way it doesn't hurt to remind them. I can see them leaving the slider in until the feature is improved. Its just more work removing the slider, that wouldn't have much of a priority. Overall its a complex, difficult, resource juggling act they are going thru.