Thanks Salmo,
I had a look and I could see I was calling a random on 7 missions when there were 15 in the mix. so i changed the 7 to 16.
CurrentMissionGroundSelected = RandomIncidentMainMissionGround.Next(1, 7);
CurrentMissionGroundSelected = RandomIncidentMainMissionGround.Next(1, 16);
I also had a Bool trigger missing in another group.
Pactive = true; // this was missing
This should be it. There were no objects in the .mis files.
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