hello Kodiak,
Thank you. I saw that there is only few possibilities in the standard action. My goal was to spawn some aircraft when the player altitude goes over 400 ft.
I am able to have the altitude of the player. The variable is I_Altitude. I can easily show this altitude on the screen thanks to the GamePlay.gpHUDLogCenter(" ALT: " + I_Altitude.ToString("0.00")); line.
All this altitude stuff are done in the ontickgame function.
So, tell me if I am wrong but I tried to spawn the enemy aircraft thanks to following script :
if (I_Altitude > 400)
{
GamePlay.gpHUDLogCenter("above 400");
AiAction action = GamePlay.gpGetAction(maddox.game.ActorName.Full(mi ssionNumber, shortName));
if (action != null)
{
action.Do();
}
Could you confirm that we can spawn an aircraft thank to the line above ?
If yes, how can I manage to use it in the ontickgame function ?
Basically, I don't want to spawn an aircraft after a given time or when someone enter a specific area. I just want to spawn an aircraft when the player altitude is over 400 ft.
Sorry for my dumb question.
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