View Single Post
  #46  
Old 07-09-2008, 11:58 AM
jt_medina jt_medina is offline
Approved Member
 
Join Date: Jul 2008
Posts: 212
Default

Quote:
Originally Posted by Anton Yudintsev View Post
This is not true for console players. The game is console game, and is played on console. And it is hard to make user friendly mission designer on console.
Anton, I understand your point of view. Anyway your team can get a balance between a "hardcore" mission builder and something that could let players to customize quick multiplayer missions, like for example some kind of quickflying with general options.
Something like this or more simplified.

http://mission4today.com/index.php?n...ds&screen=3370 (click on picture 3)

About development time, I prefer six month delay if I can play a more complete product.
Also, I know that console market is a little different, but making a WWII simulation without any mission editor...I insist that it is a weakness even on consoles.
Reply With Quote