ok, this is working way better than the default spawnpoints.....and the airfield is now more "effective" as well, as they now dont have such a long taxi-way....the only problem now is, that after the planes land again on the runway, they despawn/disappear already on the runway when rolling out.they seem to beam for a split-second somewhere else to then completely disappear....i will now see, if this is true for player planes as well....
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