Thread: Fultures!
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  #56  
Old 08-07-2012, 05:21 AM
AbortedMan AbortedMan is offline
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Join Date: Apr 2012
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The argument isn't about "I'm being vulched, this sucks!"

Vulching negates an entire mission by attracting lesser attentive players to one area. One single small area...which in turn ruins combat for the strategy-minded players because a server with 40+, hell, even 10+, should be chock-full of fighter formations roaming about the map and completing objectives (that you as a mission builder worked so hard on) is now a desolate and barren wasteland of blue.

You naysayers can't deny the negative effect on gameplay a majority of a team hovering around a single base has, whether it's a "valid" style of gameplay or not, it's detrimental to the majority. Spawning at another base to get away from the threat while taking off doesn't fix anything, because EVERYONE needs to do it, but that will never happen...stop dreaming that it will. Yes, you and I see the solution, but the major public does not, and never will. Besides, they'll spawn at the other base and head straight to the vulched base. Happens every time.
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