Unlike the original il-2, the AI run out of ammo and either return home or do circuits. I do not think this is affected by the unlimited ammo choice in the realism section or can be edited in the .mis file.
From my own personal experience to lengthen a skirmish and get tangible results, I do the following for AI.
• Veteran setting for AI
• Change default loadouts for AI (Get more bang for your buck)
• Assign actual tasks and targets. Example Fighter group 1 escorts bomber group 1, whilst fighter group 2 attacks the bomber group and a third fighter group attacks the escorts.
I also find the smaller the flight the better, as the fighters are not constantly spraying ammo at different targets.
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