Quote:
Originally Posted by bolox
Don't think so- I've been doing alot of testing with offline missions, and the number of twin engined planes seems to be a big factor, particularly from 1.06 onwards. In 1.05 it was possible to have formations of around 50 bombers and approach without too much of an fps drop, since 1.06 I've had to revise that number to around 20- add in proximity of enemy EA and fps hits the floor,
Tried empty loadouts on bombers, changing AI visibility/awareness settings, very low visual settings and this behaviour still remains. I can run missions with 160 109's/spits without getting the same fps loss.
That's my experience anyway
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I can test this, original mission I had built for a campaign had 96 bombers total. It ran ok at the time, until the bombs started dropping. That was before the E-4 was implemented, and haven't run it since.
Current mission does run quite well with roughly 50 planes in the air, but like I said, it doesn't have the full complement of triggers/script running behind the scenes either.