To be honest with you, as long as i can navigate reasonably well i have no problem putting bombs on target. And i fly on mostly medium graphics settings too.
The thing we need is for mission design to move to strategic objectives. It's one thing to look for a tank column (10 dots in a street running among the woods) from 6km of altitude and a totally different thing to simply have to recognize a city and target its industrial area.
Tactical bombers like the Stuka can maneuver and identify the area where the targets are expected before diving (plus they can correct their aim during the dive), fighter bombers as well.
The difficulty comes from having to maneuver a formation of twin-engined bombers all around the place, while looking for a few vehicles. And the reason that targets are handled like that is that until now we had no way to determine if objectives are completed without having some units to be destroyed. It's the old IL2 trick of hiding trucks inside buildings: the game had no way of knowing if the buildings are destroyed, so mission designers made the targets to be units and hid them inside the buildings.
Since the last beta however, some scripting methods have been added that let us determine objective completion in other ways, more suited to formation bombing. This means that instead of the target being "destroy these static vehicles", the target could now be "place that much explosives within a certain radius of this point".
This means we can have buildings as targets. And for such targets of a certain size, this also makes it very easy to bomb from altitude. We just have to navigate there, look through the bombsight and identify the target by other landmarks. The nearby city, the airfield next to it, the bend in the river, etc. This is more or less how the crews back then did it as well. I saw a US air force bomber's manual and it places a lot of emphasis on pre-briefed landmarks around the target to be used as a way to identify it.
I'm not saying i will complain if i can see an isolated factory building from 4km, of course not. But i still feel that even if the building pop-up is improved, we will have to do some planning before going into raids or be familiar with the target area.
Which to be honest with you, is half the fun when flying bombers. Selecting the correct waypoints to come in undetected, having a flight path over the target that makes for a favorable orientation (eg, attacking an airfield across its runway length for maximum damage), egressing along the route of least resistance, etc etc
For example, i was on ATAG a little while ago and i started for the Manston area. Just as i was closing in, a server message came up saying that both of the nearby targets were destroyed. I didn't want to turn back and the other available targets were tactical in nature, so i just decided to attack the Ramsgate runway.
I came in at 4km, aimed the bombs smack in the middle of the runway and went home with no incident whatsoever. I don't know if and what hits i scored because i was too high to look, but if half of them fell within the airfield and any RAF pilots were CAPing around the area at low level, it would have been a real laugh to watch