Technical specs of the Dev Kit (subject to change)
Head tracking: 6 degrees of freedom (DOF) ultra low latency
Field of view: 110 degrees diagonal / 90 degrees horizontal
Resolution: 1280x800 (640x800 per eye)
Inputs: DVI/HDMI and USB
Platforms: PC and mobile
Weight: ~0.22 kilograms
Thats 640x800 per eye, in 3D that is effective resolution
Still very far short of the mark in terms of resolution. 640x480 is just not enough for a modern simulator. Any thing like this would need to be as versitile as possible and you couldn't even play a DVD quality movie.
Back in early 2000 the Sony Glasstron was capiable of 800x600 and that was still too low res. Hopefully the price would be cheeper though.
Where are those digital contacts????
Last edited by Skoshi Tiger; 08-03-2012 at 08:21 AM.
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