Quote:
Originally Posted by adonys
lol.. don't tell that to anyone else.. they might lough at you 
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If people with no experience in game development want to laugh then let them.
But whenever you hear a developer talk about "optimizing" a game they mean not just cleaning up the code, but finding hackish solutions to decrease rendering time. Most of the time these solutions result in less accuracy but hopefully little visible difference.
Quote:
Originally Posted by Force10
Have you ever played a track? Haven't you noticed how the black death track switches camera angles and views around and they are built into the track? I don't think it's possible to get to the options menu while a track is paused. The shots are not exactly the same time....it's as if he was watching the numbers and pressed capture at approx the same time...hence why their different.
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But the images are
identical with regards to angle and timing. If you don't believe me then just open up two of them in separate tabs and switch back and forth.
And its from a dev build - we don't know if they can change settings while playing a track back or not (or even if this was a track being played back)