Quote:
Originally Posted by Stublerone
They have to fix dx9. It is not, what they really want but they have to run conform on package specs.
Concerning sli: sure the optimized profiles show, that this helps improving the sli matter, bit again: the technique is old and normally (to fully make their initial intention of sli work) the whole components have to be harmonizes up to high standard. The communication between the pc components have to get high end bus systems in every case. This harmonized complete pc will reach market as soon as the manufacturers of every part work closely together ->perhaps this will never happen!
Other possibilty: A manufacturer built his own solution all-in-one. First steps can be seen in the implemented gpu in intel cpus.
In current technical configuration, sli is for high end benchmark community or simply for those to burn money to heat up the room or to use more electricity for nothing.  Just my point of view.
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Interesting opinion but my experience is not what you suggest.
I have many games in my library that absolutely work very well with SLI. Scaling for a lot of them is 60-80% (sometimes 100%) for the 2nd card and 50% or better for every additional card after. I have done testing with many games from single to 2way, 3way and 4way SLI and I have to say its not just about benchmarking. There is a real tangible difference. Sure its debatable whether there's any benefit than more than 120FPS but a lot of games are very graphically demanding these days with all feature turned on.
There are several very demanding games out there that can fully utilise all 4 of my cards at 99% and give me 100FPS or so when many others without this SLI struggle to get 30FPS.
COD currently does scale in SLI when at higher resolutions too. When I run it at 6048x1080 in surround with the 3 monitors it pushes all 4 cards properly to 99% and runs really smooth, although at a much lower frame rate of 25>40FPS compared to 40>80FPS at 1920x1080 with a single card.
I expect I will achieve 200FPS plus when the SLI profile is matched to the current game code. I was already achieving that a year ago when the game 1st came out with my old 4way 5870 crossfire setup. The only thing that created an issue for me back then was the limited Vram which is why I upgraded to 3GB video cards. And at 6048x1080 the game uses 2.5-2.8GB vram compared to 1.6-1.9GB vram at 1920x1080 with max settings. This is why many people experience stuttering and slowdowns because they just dont understand how much textures for the massive maps and large amount of objects that need to load. The development team appear to have been tweaking the textures and the texture engine for this very reason to make sure textures can fit in midrange hardware and are only loaded when needed and stream in and out of memory more smoothly. Its a big challenge for such big high detailed maps and detailed models with lots of objects.
In any case I am very excited about Luthiers news on trying to get the next official patch (or possibly next beta?) with an Nvidia SLI profile!
Couple videos... COD in ultra-widescreen and the beast.
IL2 COD 6030x1080 Nvidia 2D Surround - Hurri's vs BF110's
4way SLI GPUs all maxed at 99% avg 30FPS
The beast that powers IL2 COD
A year ago on my old 4way 5870 setup. 200FPS+
http://forum.1cpublishing.eu/showthread.php?t=23604