Quote:
Originally Posted by Sammi79
Just a thought, I like your accelerometer but it would be fairly straight forward and intuitive way to simply use relative head movement, so the viewpoint is pushed in the mean direction of the G force to a greater or lesser degree.
I guess this would require a bit of careful tuning to work alongside 6DOF head trackers, but the visual cue for G in this way works very well and can trick your brain into something approaching 'feeling' as when G forces shift rapidly the resultant head movement would be very pronounced.
Regards,
Sam.
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I know Sam, I thought to the head movement too at first... it's more intuitive. Then I've realized that not all the players can afford a TiR device... it could be nice to implement them both and leave the choice to the player.