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Old 07-24-2012, 11:44 AM
6S.Manu 6S.Manu is offline
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Join Date: Oct 2007
Location: Venice - Italy
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Quote:
Originally Posted by Sammi79 View Post
Just a thought, I like your accelerometer but it would be fairly straight forward and intuitive way to simply use relative head movement, so the viewpoint is pushed in the mean direction of the G force to a greater or lesser degree.

I guess this would require a bit of careful tuning to work alongside 6DOF head trackers, but the visual cue for G in this way works very well and can trick your brain into something approaching 'feeling' as when G forces shift rapidly the resultant head movement would be very pronounced.

Regards,
Sam.
I know Sam, I thought to the head movement too at first... it's more intuitive. Then I've realized that not all the players can afford a TiR device... it could be nice to implement them both and leave the choice to the player.
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Last edited by 6S.Manu; 07-24-2012 at 11:54 AM.
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