View Single Post
  #3  
Old 07-24-2012, 04:50 AM
FG28_Kodiak FG28_Kodiak is offline
Approved Member
 
Join Date: Dec 2009
Location: Swabia->Bavaria->Germany
Posts: 884
Default

1) they stay destroyed

2) Radars are no GroundActors they are static objects so you must use the new OnStationaryKilled (works since the latest beta patch)
Code:
public override void OnStationaryKilled(GroundStationary _stationary, AiDamageInitiator initiator, int eventArgInt)
{
    base.OnStationaryKilled(_stationary, initiator, eventArgInt);

    _stationary.Destroy();
}
Reply With Quote