View Single Post
  #3  
Old 07-23-2012, 12:35 AM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

It's probably possible because you can use code in the C# language to make dynamic missions, with ready-made functions (blocks of code that are given a name and can be reused) that 1C has given us inside the simulator.

The difficult part is making a mission that is complex, but also runs well on the server for all players.
The more of these kinds of "tricks" you use, the more the server has to calculate and after a point it starts becoming harder to run.

But overall, yes, there are a lot of cool features you can implement in missions, as long as you don't try to run too many things at once.
Reply With Quote