These changes deal with what is presented in this forum topic:
Goblin Shaman 3 cast of astral and then attack?
I felt that this is an area that should have been looked at and fixed long ago by the developers, but it never was. So I decided to change it as part of my mod as a fix, rather than a new feature...
- The Goblin Shaman did too much damage for its Astral Attack skill. The skill looks as if it was copied from the Shaman's skill of the same name and the damage not changed.
- Goblin Shaman Throw Attack is now magic damage (was astral).
- Goblin Shaman Astral Attack is now Magic Attack.
- Goblin Shaman Magic Attack damage is now 2-3 (was 20-25 - 90% reduction).
- The Blood Shaman's attack did too much damage for its Spirit Rage skill.
- The damage type for Spirit Rage is now Physical (fire is being considered -was astral before).
- The damage is left alone for now since Physical damage is easily resisted.
- Damage is left alone at 7-15 for now...
Files affected:
- mod_homm3_tomes_ap.kfs
- GOBLIN_SHAMAN.ATOM
- Changed "throw" damage type from astral to magic
- Changed "badabum" damage type from astral to magic
- Changed "badabum" damage to 2-3
- SHAMAN_BLOOD.ATOM - changed "bs_spirit_rage" damage type from astral to physical
- mod_homm3_tomes_cw_en(g)_lng.kfs
- EN(G)_ORCS_RAGE.LNG
- Changed Astral Attack to Magic Attack
- Changed description for Magic Attack to accomodate magic damage (was astral, i.e. adamage)
- Changed damage type for Magic Attack to magic (from astral)
- Changed damage type for Spirit Rage to Physical (from astral)
I've also attached some screenshots to show these changes. Consider these changes experimental, but I think since the Goblin Shamans still attack after they use their "Magic Attack" that the damage seems to better match their level and leadership now.
The Blood Shaman's damage may still be too high, but I think it is warranted to playtest it some and see what you think. As I mention, physical damage is somewhat easier to resist than astral.
Note the before and after in the pairs of images. The first set is attacking the Goblin Shamans being controlled by Rakush. The first picture shows the new skill description. The second picture shows after the 3 Goblin Shaman stacks attack. For a level 3 unit, they killed 17 of my Demonologists (5 were killed by Rakush's Geyser spell) and still got to attack another unit. Seems pretty fair - before they would have killed my entire Demonologist stack, which seems pretty ridiculous.
The second set of pictures is for the Blood Shaman. The first picture shows the damage type now being Physical, and the second picture shows the number of Demonologists left - they still killed 36 of them! But the Demonologists only had 5% Physical Resistance and so if I had higher Physical Resistance gear, then the damage would have been a lot lower.
Anyway, try it out and let me know what you think.
/C\/C\
Please download the update below...