Quote:
Originally Posted by Ataros
+1
All demanding games like ArmA, ArmA2, RoF had/have issues with SLI/xfire. It works in one patch and then does not work in next one. IIRC Jason wrote they could hardly get needed docs from NV but none from ATI. NV/ATI managers do not talk to such small companies as sim developers. Any patch or driver update can cause stutters. Especially when many single GPU users have stutters (due to big textures on higher settings usually or use of vsync, antivirus, etc.).
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And why are those games demanding? There is no real multicore support and the graphic engines are totally antiquated. I.e. Armed Assault still uses the Operation Flashpoint engine. Even BI is consquently improving it, the engine is more than 10 years old! They sold it so many times and I'm sure that they will sell it again with ArmA 3. So no surprise for me at all.
But this would not explain the problems we face at CloD as the engine is brand-new and up to date.....