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Old 07-19-2012, 11:11 PM
AbortedMan AbortedMan is offline
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Join Date: Apr 2012
Posts: 241
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Quote:
Originally Posted by ATAG_Bliss View Post
No this was your question:



Perhaps your problem is you're unable to type what you actually mean? As I've already stated, all the info is available in the forums on just about anything server-side including answers to your problems.

And I have no "dick head" attitude. You came in here suggesting, even saying "bad mission design". Currently mission design is based upon soo many factors of which you can't even begin to understand until you've actually built a mission. Again, that's why when many of these same questions have been brought up, they've already been answered 100 times.

And perhaps you should look at your own attitude. I wasn't the only one that saw your insults. That's why the others that saw exactly what you did called you out on it. I think you should read what you write before you hit submit. The only person coming on here with an attitude is you.

And there's no elitism in saying that I know what works and what doesn't work in current IL2COD. I've spent literally 1000's of hours testing and building missions. You can have an assumption about something all you want, but until you have any sort of experience with it you really don't know what you are talking about. That's why, yet again, the only way you'll probably figure this out is trying to learn it on your own. It seems you are incapable of believing the person that actually builds missions own words.

Be flabbergasted all you want, but if you honestly think you are trying to have some sort of civil discussion here you truly are lost.
I had no attitude or sarcastic tone from the get-go. You chimed in with essentially a "you don't know what you're talking about or know what works" message when that has nothing to do with what I'm talking about. I wasn't even demanding anything along the lines of "Why isn't this-or-that in the mission? Make it so!" if you recall my previous posts, I was discussing the logistics and economics of player's actions and reactions given a circumstance in a mission.

Just to touch on what I was talking about and what you're talking about...adding more anti-aircraft to the Hawkinge area as a *possible* way to counter a "Hawkinge furball" and to motivate,not penalize, players *possibly* going out and escorting/intercepting, is **so complex that I cannot even begin to understand until I've built a mission.**

Even though I've never cracked open the mission editor for more than 15 minutes I find that extremely hard to believe.

Just know that I was truly engaging in a civil-mannered discussion and had no ill intentions in my posts. It was an open forum for my ideas to be heard, debated and processed. I had no grandiose visions of superiority in mission structure...just simply wanted some feedback, input/output with no lip, sass, sarcasm, trolling, hatred, or belittling involved.

If my discussion is a demonstration in "condesending" (spelled "condescending", btw) jack-assery then damn, you are some sensitive folk and I need to brush up on my definition of "condesending."

...how was that? Pretty accurate?
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