Quote:
Originally Posted by AbortedMan
Haha, no one is talking about penalizing...unless you mean losing a round counts as penalizing because you didn't play the mission to its objectives, which makes very little sense. This is a multiplayer game, with set parameters (rules, if you will) for winning as per the objectives/rounds/team-based structure. By your logic, the server should be on free flight with no mission loaded at all...and that's not speaking in hyperbole, I'm being literal.
I'm not the only one frustrated about the issue. A few pages back there's a couple other people citing gameplay changes. So what's ATAG's goal with this server? Free flight do-what-you-want or realistic BoB mission style sorties? Declare it now so I can stop rambling about mission suggestions.
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The issues discussed have been long discussed since the inception of this sim. Just like your other misunderstanding about the hard drive issue, this has been discussed in our forums for quite a while now and if you would take the time to do a little reasearch you wouldn't come in here assuming a whole bunch of stuff that I don't need to explain for the 100th time, along with the various reasons why you can't do this, that or any of the other things that the people that don't build missions don't understand why.
That is the exact reason why I stated for you to build a mission, maybe that will be the only way you'll understand why certain things are done certain ways. Then and only then maybe you'll start to get an appreciation for the sheer amount of time and creativity it takes to work around the problems to get mission playability seem somewhat on the norm.
If you're going to be a condesending jack ass, by all means please stay out of this thread.