Quote:
Originally Posted by ATAG_Bliss
See, you're saying that people spawning at Hawkinge is still a problem, that low flying combat is a problem. Basically what you are saying is the mission should tell people how they should fly. Again, I completely disagree. If we were running some sort of hosted event with signups and everyone knew the exact objectives with the intent of the whole event completing them, had a tactical plan, etc., then I would expect people that signed up to fly a particular way that was intended.
But we are not running an event. We are a public server. The last thing I will ever do is force someone to fly a certain way. One of the main reasons we started the server is because we were sick and tired of playing on servers that had ridiculous rules. If someone wants to spawn at hawkinge and die repeatedly, so be it. If someone on blue wants to dive their Ju88 right into a red airfield, have fun. I'm never going to tell other people how to fly and I'm sure as hell never gonna penalize someone for how they want to fly. Team killing is a different story obviously, but this isn't about that.
As I stated above, I will never penalize someone for how they want to fly. When I'm on red, I enjoy spawning at hawkinge and getting a quick fix. I also enjoy spawning further inland and doing a proper high altitude flight.
But the last thing I'm going to do is penalize people for not flying a certain way. Every single person that joins the server should have every right to do w/e they want (sight seeing in a Tiger Moth, landing a JU88 at london, or w/e minus team killing) without having to hear a rash of crap about it. They paid for the game just like I did and I'm not about to tell them how they should play it.
I'm sorry you seem to think all your desires should be implemented, but when it comes to forcing or penalizing players for their styles of playing the game, I will never agree with you. The missions we run are designed that way. So again, there's no fault in the mission at all. That's how our server is run and will always be run, albeit some special event. I'm sorry if you don't like it, but that's who we are.
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Haha, no one is talking about penalizing...unless you mean losing a round counts as penalizing because you didn't play the mission to its objectives, which makes very little sense. This is a multiplayer game, with set parameters (rules, if you will) for winning as per the objectives/rounds/team-based structure. By your logic, the server should be on free flight with no mission loaded at all...and that's not speaking in hyperbole, I'm being literal.
I'm not the only one frustrated about the issue. A few pages back there's a couple other people citing gameplay changes. So what's ATAG's goal with this server? Free flight do-what-you-want or realistic BoB mission style sorties? Declare it now so I can stop rambling about mission suggestions.