Quote:
Originally Posted by 41Sqn_Stormcrow
I must say I am not overly happy with this MMO thing as I have fears that realism will suffer for the sake of playability owing to the word "massive" in the term "MMO".
I do not mind to have aa guns mountable or players driving tanks if that is what they desire but having a complex flight simulation in a MASSIVE MP environment seems quite futuristic knowing the problems we have right now in terms of MP performance. Of course once the hardware catches up with the requirements for a full realistic flight sim within an MMO I do not have an issue with this. Right now and in the next years it seems a bit unrealistic to me.
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It shouldn't be that bad. World of Warcraft has been operating for years and I can't see why that system could not be adpated to handle a simulator like ours. I've never played WoW but my way of thinking on how to implimented it is to have all the simulation / realism side left to the client PCs to handle, and all the virtual world side of things, i.e. model position, pilot health, engine health all those stats, will be left to the 'cloud' servers to handle.
The only draw back you'll have is the lag, which is a problem that has been around ever since online gaming started. The only thing you can control is the specs of your PC and the ISP you use.