Quote:
Originally Posted by SG1_Lud
Where can I know the definition of the object type ISectionFile, I mean, all the fields that contains the different data fos setting up the new actor?
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Make a little Mission, then open the mis file, there are all informations you need:
for example in mis file:
[AirGroups]
BoB_LW_KG3_I.01
[BoB_LW_KG3_I.01]
Flight0 1
Class Aircraft.He-111H-2
Formation LINEABREAST
CallSign 26
Fuel 100
Weapons 1
SetOnPark 1
Idle 1
Skill 0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3
[BoB_LW_KG3_I.01_Way]
TAKEOFF 40064.00 20458.26 0 0
internal ISectionFile CreateNewPlaneAtAirfield()
{
ISectionFile f = GamePlay.gpCreateSectionFile();
f.add("
AirGroups", "
BoB_LW_KG3_I.01", "");
f.add("
BoB_LW_KG3_I.01", "
Flight0", "1");
f.add("
BoB_LW_KG3_I.01", "
Class", "Aircraft.He-111H-2");
f.add(
"BoB_LW_KG3_I.01", "
Formation", "LINEABREAST");
f.add("
BoB_LW_KG3_I.01", "
CallSign", "30");
f.add("
BoB_LW_KG3_I.01", "
Fuel", "100");
f.add("
BoB_LW_KG3_I.01", "
Weapons", "1");
f.add("
BoB_LW_KG3_I.01", "
SetOnPark", "1");
f.add("
BoB_LW_KG3_I.01", "
Idle", "1");
f.add("
BoB_LW_KG3_I.01", "
Skill", "0.3 0.3 0.3 0.3 0.3 0.3 0.3 0.3");
f.add("
BoB_LW_KG3_I.01_Way", "
TAKEOFF", "298417.47 127327.45 0 0");
return f;
}
Quote:
My second question, the list of groups like BoB_LW_StG2_II.03?
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Don't know if there is a list of all Airgroups available, simplest solution create a mission with all Airgroups you need, then open the mis file.
Quote:
and finally, the list of callsigns associated to their codes (in the case above, was 30)?
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Callsigns are available from 0-35 (german, italian beginning with Adler, english with Acorn) but don't think there is a complete list present, never needed one