View Single Post
  #22  
Old 06-21-2008, 09:07 AM
Feuerfalke Feuerfalke is offline
Approved Member
 
Join Date: Jan 2008
Location: Germany
Posts: 1,350
Default

Quote:
Originally Posted by JG27CaptStubing View Post
Well just to further comment about physx if you will...

I would really like to see the Damage models improve dramatically. Not only from taking damage from weapons but possible "bending" your plane as well. Being hit while under a strong G load can cause a catastrophic failure or if the game models more complex systems like O2 and fuel management that they can fail on you. Now I know that really doesn't have a lot to do with Physx but it would be nice to see this sim take it to the next level.
This is what Oleg already has planned to be in the game. As you posted, it has nothing to do with PhysX, though. The number of debris coming off a plane, the way these bits tumble and fall to the ground, smoke-effects and visibile effects from explosions, that's what the PhysX-chip does right now.

While the demo showed it working with collision, you cannot easily transfer that to a game. You cannot base complex collision-modeling on a hardware-system only 3% of the market has available.
Reply With Quote