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Originally Posted by JG27CaptStubing
Well just to further comment about physx if you will...
I would really like to see the Damage models improve dramatically. Not only from taking damage from weapons but possible "bending" your plane as well. Being hit while under a strong G load can cause a catastrophic failure or if the game models more complex systems like O2 and fuel management that they can fail on you. Now I know that really doesn't have a lot to do with Physx but it would be nice to see this sim take it to the next level.
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This is what Oleg already has planned to be in the game. As you posted, it has nothing to do with PhysX, though. The number of debris coming off a plane, the way these bits tumble and fall to the ground, smoke-effects and visibile effects from explosions, that's what the PhysX-chip does right now.
While the demo showed it working with collision, you cannot easily transfer that to a game. You cannot base complex collision-modeling on a hardware-system only 3% of the market has available.