Quote:
Originally Posted by =AN=Apache
Hello .. know you are a pilot in real life, as I also am .... I wonder CLOD simulated the density of air?
When we tested only noted the IAS and TAS data calculated by default by this site http://www.csgnetwork.com/tasinfocalc.html
We are open to good tips please!
Thanks
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it's difficult to tell if the game models density altitude well, to be honest we would need the game to give us more control over atmospheric variables, we know they have used a standard adiabatic lapse rate and the atmosphere is more or less ISA + 10, so we know that the density altitude should be approx 1200 feet more than pressure altitude.
so the tests should be done using 1013 on the altimeter to give pressure altitude and then for each altitude band you test at you know that ISA + 10 means your density altitude is 1200 feet more
i.e 2000 foot pressure altitude at ISA + 10 = 3200 density altitude
the density altitude is what the game test data should be being compared against real life data, if things start to match up then we have an indication of wether the FM's and atmosphere modelling is correct.
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