not even my GTX 670 can run CLoD acceptably?
like i say in the title; today i made a sortie and got to intercept about 14 Do-17 up 14500ft high , climbing and checking 6, no one in sight, when i came up close to firing range i see white tracers and another Spit making an attack run to the Do-17 just on my left, by then the game was getting choppy, i go up as i pass my target, hear the 109 zoom, dive to finish of my target and see at least 2 more spits coming hot on the formation tail, i overshoot the target and as i zoom up i have a 109 on my 6, pull hard diving turn to evade and he doesn't latch, come up again on target and i'm going below 15 FPS, cannon shells dance all around me and the game is struggling to keep going, get severely shot up but i get to finish of the DO-17 on a last pass and as i loose guns from both wings, dive away from all the action and land at Lypne with both wings, let's say, a lot more ventilated, and almost no elevators, but safely.
the action in itself was fantastic, i was alone after a big wing of bombers (very high up making the action much more tense for me), then after the first Spit, when the fellow attackers and its pursuers appeared out of nowhere and i saw them when i was diving to re engage, it had that shine of the movies. but this kind of performance, it's unplayable.
no doubt clouds are no more a performance killer, but anyway, the game runs a mess. i previously had a GTX 570, but if even a GTX 670 (best in market) can't run this, well there's only one conclusion: after all these patches etc, the Graphics Engine of CLoD is in the state of an epic fail; it's a mess performance wise, plain as that.
i don't want to incite a flame war, just to notify, once again, the devs the state we're in; there's no excuse not to run it on top of the line hardware; and i'm still waiting...
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