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Old 07-08-2012, 12:08 AM
ATAG_Bliss ATAG_Bliss is offline
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Join Date: Mar 2010
Posts: 1,156
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Here's more proof of netcode:

Early version of the game, server was full - 125 players.

Server bandwidth was 21mbps upload and 7.5mbps download when the snapshot was taken.



Bandwidth screen shot taken just minutes ago. Notice how the upload is going to crap, and at one point, download bandwidth was almost the same as upload - a very very bad thing. At around 3mbps download the server should have been streaming roughly 7-9mpbs in upload. But upload just falls on it's face once the bottleneck takes over. Finally, I imagine as I wasn't there, enough people probably got fed up and left (lag/warping etc.) that the server started to go back to normal (4mbps upload 1mbps download). This sim will never go anywhere online until this gets resolved. It's a shame really.



The least the developers could do is give the people running servers some sort of guide for netspeed settings, or well, any sort of guide for the servers. I've tried changing netspeed a million times and it doesn't seem to do anything. I understand that you guys are working on a million different issues, but if the devs aren't willing to have a read-me or a guide on these certain technical aspects, you guys are just shooting yourself in the foot.

We are not mind readers. Blacksix, what should server netspeed be set to? (We have a 10gbps upload/download connection - server side) And before you ask, when the server is full it doesn't even use 7% of the cpu running this sim. The bottleneck has nada to do with us.

Get this to fixed and I'll send you a case of the good stuff

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Last edited by ATAG_Bliss; 07-08-2012 at 12:34 AM.
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