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Old 06-18-2008, 12:31 PM
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proton45 proton45 is offline
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Quote:
Originally Posted by Codex View Post
nVidia bought the PhysX API from Agea and have now incorporated it into their drivers, which means all 8000, 9000 and the new 200 series of cards can run the PhysX API via a GPU shader. Smart move really, this means about 70 million nVidia cards can run Agea PhysX in hardware mode.

Don't know if Oleg will use the API in SoW, but I've always believed this technology can be employed for things far more sophisticated that just eye candy, I think it can actually enhance damage and flight modelling in the sim.

Also Goggle CUDA ... very interesting reading.
So the physics(X) is calculated on the GPU instead of the CPU??

Is the 8000 series a dual chip graphics card?

That seems kind of weird to me (but if it works it works)... my graphics card works pretty hard calculating the eye candy already, I can't imagine what my FPS would be if the GPU was calculating a bunch of bricks flying about and their shadows & reflections in a rolling mist...

It seems to me that you really need two chips (one for GPU, and one for physics) to see any true improvement in performance and visuals...

Interesting...

Last edited by proton45; 06-18-2008 at 12:36 PM.
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