That was exactly what I was wondering about. Soundacceleration and soundrendering has always been a widely forgotten way to improve FPS and game-quality. Maybe it really was improved for some hardware configurations. It would be interesting to know, if you use onboard-chips, dedicated soundcards or USB-Sounddevices.
On first glance I also noticed there were a few files exchanged in the directplay tab. Maybe these minor things summed up to some notable improvements on some machine-configurations?
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