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Old 07-05-2012, 06:30 PM
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ATAG_Snapper ATAG_Snapper is offline
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Location: Kitchener, Ontario, Canada
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Originally Posted by 6S.Manu View Post
[OT]
You're polite Flanker, but do you really think all the planes require the same skill to succeed? I don't think to say garbage by stating that TnB fighting require less self-discipline (see patience) and every new aggressive pilot can get used to it at the first dogfight very fast, since it's a "there 's no need to think: move the stick, aim and fire!"

Instakill.

If the Zeke's pilot keeps downing the Wildcat's one who's trying to turn with him, don't you think that the american pilot will try something different BEFORE the japanese one? Infact the latter does not need to change his tactic at all.. he's winning.

IMO BnZ is harder to learn, required more time and many KIA: it's less rewarding and a guy without patience will switch plane (do you remember the 190's IL2 history?). Because of this I think that the average pilot of BnZ planes (109/190/Hellcat/P47/P51) is actually more skilled than a Spitfire/Zeke/La7 pilot.

Still you enter in one of the most populated IL2 dogfight server and you find most of the 109s flying high and teamworking, and the rest is below, so that I have to fly with SpitfireI/La5/P51C and together with a teammate to have some fun since most of the guy there sem to not to cooperate: of course still you find a single 109 who want to turn with you and dies fast... but far far less that BnZing Spitfires.

Of course I'm talking about IL2 1946... only Luthier knows when CloD will be worthy of been played by me.
[/OT]

Sooo... returning to the FM argument: Osprey states that "after 14 months of utter domination by the 109 the FMs are at least brought closer"... Flanker.. do you really believe it was a FM issue?

The last thing about the FM test (to not be totally OT ): have you guys a direct link with the developers? Are you sure that your tests are helping CloD?

Since I think this devotion should be directed where you can actually see results... what about a DCS World MOD?



Maybe one day CloD will actually allow the community to gain from your knowledge and perseverance... SDK?
Manu, you run the risk of seriously underestimating your opponent. It works both ways, which you fail to mention. For 14 months the Spitfire and Hurricane pilots have dealt with experienced 109 pilots that, quite wisely, refuse to t&b. The 109's have used their superior speed and climbing performance to dive out of the sun, take their shot, then climb back untouched into the sun to repeat the process over and over and over until they get their kill. Yes, the Spits and Hurries turn for all they're worth, but it's hard to dodge the opponent you cannot see in the sun's glare. Can't dive away......that just makes you an easy target for the 109 pilot who can out dive you. Can't run away.....the 109 can easily catch up and shoot you down easily. Can't porpoise like the 109's favourite evasion tactic....the Merlin's carbureted engine cuts out -- at the worst possible time. Can't climb away.....even a co-energy 109 can easily outclimb you. Can't out-scissors the 109.....his roll rate is faster than yours. Oh....you can out turn him in a sustained turn....but the 109 won't hang around for that. Why would he? He can just speed/dive/climb away to repeat the boom and zoom process against his severely underpowered opponent. I've been told I can "angle fight him"......as the 109 pilot circles 1000 meters overhead laughing.

Experienced Spitfire and Hurricane pilots have learned spawn inland and grab altitude -- lots of it. 20,000 feet for starters. Which is not particularly helpful when a half dozen 109's are tag-teaming each other vulching the RAF coastal airfields. If a Spit or Hurri tries a boom and zoom on an unwary 109 below, he better get it right the first time and make his kill. Reason: Spits and Hurries have to CUT THROTTLE when initiating a dive -- they lose their ailerons past 420 mph otherwise (despite spec of 450 mph dive limit --that's a laugh. Yet a big concern by Blue pilots that the Spit's roll rate is 3 times too fast at 410 mph. Better use the rudder to do your fast rolls, 'cause you ain't gonna have ailerons too much longer! ). So if you miss your shot on that first attempt -- keep diving and run away. Otherwise the 109 will bunt down after you, accelerate in HIS dive and catch you as you pull up to regain altitude to repeat your boom and zoom. Don't forget, the Spit and Hurries didn't have WEP at all, unlike your 1.3 -1.4 ata that you can use over and over and over. Now we have "WEP" -- last time I used it (12 lbs boost, 3000 rpms, Full Lean mixture) on Tues night I blew my engine after a 1.5 minute climb just before reaching an unsuspecting 109. He flew on unaware while my smoking Spit fell away losing power. Yet we have Blue pilots quibbling over whether we should have 3 minutes or 5 minutes of "WEP" when we don't even have TWO minutes!!!!

So, call it whining, whinging, or whatever. I fully realize 109 pilots have their FM concerns as well, especially concerning control surfaces. But I don't for a second cast aspersions on their fighting skills just because they've had it easy against the RAF fighters since Day 1. Exception: the very former Spitfire IIa. Rarely seen online (at most five were allocated). Despite very strong objections on this forum, we're finally seeing some acknowledgement at least from the devs that the Boost Cut Out Override gate (Spit)/plunger (Hurricane) actually served a purpose. The devs still refuse to actually give historical performance to this all-important feature, for reasons not mentioned yet.

All to say, Spit and Hurricane pilots have THEIR challenges, too. It's not the easy turn and burn you make it out to be, unless we chance upon a noobie 109 pilot. Nor is boom and zoom easy, I fully realize, when you have only a few seconds to judge speed, deflection, and convergence. Not to mention the 15 seconds of ammunition the 109's are limited to!
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