Quote:
Originally Posted by phoenix1963
Kwaitek's post reminded me that with this patch the Spit 2a versus 100 octane Spit 1a performance is now completely out of kilter. They really should not be massively different.
The 100 1a now feels strangely unstable, much slower to accelerate, struggles to turn.
Spitfires were always "nice" to fly, this one is not. Yes, this is a rather subjective view! I'd be grateful if someone could produce some comparative performance graphs, particularly sustained turn rates, it's difficult I know.
56RAF_phoenix
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I don't think that would make any sense now as the devs might come with a new patch soon, putting all testing and graphs to the square one again.
From technical point of view, main Spitfire FM issues are:
1. Mixture still wrong way around (although unlike the Hurricane, this one works correctly as 2 pos. lever)
2. +9lbs. bnominal boost on Merlin III
3. inability to use BCC-O at Auto Rich mixture at 3000rpm (and +12lbs.), just makes no sense, but your engine will shake above 2600rpm
4. temperature limits too strict (time wise) for both all out and BCC-O, engines too fragile
As for the 'feeling' I don't think they have changed anything, neg. G is still dodgy, now you can't stall the thing, you can apparently pull like a plunger and it won't stall while turning. It's still a spitfire with some nice extra kick at lower alts, just as it should be. Above 10-12k it's the same like good old Mk.Ia. I haven't noticed any changes in acceleration or stability - non of these are strong points of this plane anyway.
We'll see how and if these issues will be addressed, but I'd say that with this patch it's a bit more of a Battle of Britain, which is good.
/edit/
If you feel like voting for the mixture bugs, please do so here:
http://www.il2bugtracker.com/issues/18
http://www.il2bugtracker.com/issues/102
It seems that some of the most obvious bugs have been addressed already based on the bugtracker system.