Quote:
Originally Posted by Seafireliv
....I would like a truthful as possible appreciation of the game please. Thanks.
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The game airplane graphics, ground object graphics, damage detail, damage model, underlying programming language that a (sophisticated) user can directly access and program, the "hidden potential" (= things that are not yet available to users) is
mind blowing!
Now the "less good" news:
1. You need massive HW to make it run and enjoy the graphics. At least Quad-core CPU, Win7-64bit, 6-12Gb RAM (to make RAMDRIVE), and a ...graphics card!
The last one is a bit of a problem because the graphics card to play this game has not hit the market yet. The top of the range ATI & NV cards today do some good work but simply said, they are not there yet. Hopefully in September 2012 we will see the new top of the range NV GPU being able to handle the game but this is only speculation!
2. SLI does not "really" work. I does work but, you do not want it the way it does work...
3. "Three monitor view" does not work
4. AI control commands do not really work. This is the biggest turn off if you play offline
5. Enemy AI reactions leave a lot to be wished for
6. Some airplane flight models have some obscure performance variances from the historical "facts" and there is very litle transparency (there is no il2compare available)
7. Some bombers (HE111, JU8

have bugs in the handling of course-autopilot (JU8

or bombsight (HE111) and this makes level-bombing impractical.
8.-99. other minor things
100.-200. minor discussions on the quality of the fuel (see wikipedia for the word octanes) and the magical improvement it can bring to the performace of an airplane
[Athos runs for cover....]
~S~
Disclamer and small print: This is a personal view as requested by a fellow user and not a basis for discussion. So, if anybody has problems regarding ranking and priorities, sort it out among yourselves or look for answers in BlackSix's posts