Quote:
Originally Posted by FG28_Kodiak
I've tried it by myself -> no problem i select 64Sqn early and get this, so moggel seems to make a mistake
Code:
GamePlay.gpLogServer(null, "GroupName: {0}", new object[]{(actor as AiAircraft).AirGroup().Name()});
gives
GroupName: 1:BoB_RAF_F_64Sqn_Early.01
Code:
GamePlay.gpLogServer(null, "RegimentName: {0}", new object[] { (actor as AiAircraft).Regiment().name()});
gives
RegimentName: BoB_RAF_F_64Sqn_Early
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Hehe, well...
I was a bit unclear it seems. What I tried to explain to Osprey (who is my "project manager" and "customer" for the "Fighter Command" project

) is that the spawn point governs the "Regiment". If you configure the spawn point to a certain squadron that's what the regiment will be. If you don't configure it (leave it at "<Any>") you can select a "Regiment" yourself.
This whole discussion came from a desire to have the actual virtual squadron reflected by the "Regiment" property but that, as far as I've seen, cannot be done. Could you confirm I've got this right Kodiak or am I still far out there in the fog?