"Rank per se doesn't mean you get more previleges. I mean you can be an Oberleutnant, but you're not Staffelkapitän when there's a Hauptmann leading it
Responsibilities should depend on position - wingman, element leader, flight leader, squadron commander, Gruppenkommandeur, ...
However with virtually nothing known on the campaign I prefer to keep myself from dreaming. Not expecting anything cannot get you disappointed"
I know what you mean there.
I'm hoping that by keeping it in circulation, the powers that be might consider some wider options.
I guess being a
Kanone of greater rank would have bestowed some perks that would translate nicely into a flight sim. Getting priority on equipment, aircraft and the like for the unit. A well serviced personal aircraft with less chance of mechanical failure than the latest sprog's. The chance to request a transfer (and maybe even have it granted). Or the chance to poach experienced pilots from other units. Your input on a tactical level would be respected and considered before a mission...
It's details like that that I support, certainly
not cliched roleplaying, and geeforce-resistance player powerups and whatnot.
Bobb4, you are right about Il-2's offline experience lacking soul. That is why so many onliners are coming in here to say how much they don't care for it. They know it sucks and so do I.
I just don't think it has to be that way, and I don't want to see Luthier produce a half-hearted, makeshift, campaign experience for SoW.