Quote:
Originally Posted by Feuerfalke
No, I think we have quite the same perspective. It's just that the initial release of SoW has to prove a lot more than IL2 had to. And it's clear to me that this cannot be achieved by just historically rebuilding a few planes, that were already in IL2.
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The difference will be in the framework - the GUI, the interaction between AI and user, the campaigns, the single missions, the online part etc ... Incorporating unusual types is not going to draw more non-hardcore simmers than a solid gameplay part. This is where SoW will succeed or fail.