Quote:
Originally Posted by csThor
I think you have a different perspective than I. I think each release within the SoW series has to be self-containing meaning it has to contain everything it needs to run as a stand-alone. As such each individual release is a single project and not just an "AddOn". This is why I place so much emphasis on the "historical relevance". 
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No, I think we have quite the same perspective. It's just that the
initial release of SoW has to prove a lot more than IL2 had to. And it's clear to me that this cannot be achieved by just historically rebuilding a few planes, that were already in IL2.
You know the boards as well as I do and I doubt you have missed the comments, what's the deal with BoB, as you won't see the eyecandy on a plane from 200m away, anyway, or the hedges down below from 30,000ft, that turbulences and exact physics, startups and stuff are irrelevant for a large portion of players.
Just look at Hyperlobby and tell me the relation of players on FullReal-Servers and those on easier settings. Or just count the number of servers. And like it or not, I am convinced the hack has also pushed the line further up.
As you can also see from the game I advertise for in my signature, I love decent simulation, but I also see that it's not us hardcore-simmers alone that can pay Oleg off and again, we're at the beginning of something really big ahead.