Quote:
Originally Posted by Feuerfalke
I'm sorry, I'll make my point more clear, because I think you missed mine:
Again: I think this is not only about planes we'd like to fly or that are important for some addon in an historical context.
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This is where we seem to disagree then. A
historical simulation must remain true to itself IMO. And as such historical relevance is the "Make or Break" criteria for me - it was either relevant or it wasn't. I have no use for the "KeWl" factor some people seem to be so fond of ...
Quote:
Originally Posted by Feuerfalke
A simulation of this magnitude and with the goal of lasting a decade, different aspects become important, that go beyond historical considerations.
For the Battle of Britain the role of the autogyro might have been negligible, for demonstrating what can be done with this engine, attracting 3D-Party developers and players who are NOT ONLY interested in exact historic missions, this unique aircraft can really be a new step in flightsims.
Remember, the SoW-Engine is moving from early WW1 and 2 and Korea on into the future and if it the physics engine of SoW is capable of realistically modeling a rotary aircraft, this is an devastating blow for any competitor. So the reason for including an autogyro IMHO is just the same as with including the Su-26m and a lot of fans didn't get the idea behind that either.
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Quite frankly the Su-26 is more a proof of concept than the autogyro. I don't want to cling to this example too much,though, as I'm talking about a general principle here. As I said above the core of a historical simulation is its attempt to simulate historical air combat. Any other ...
derivated use ... is and has to be secondary to historical accuracy. Such use can be derived from a historically correct base, but a historically correct use cannot be derived from a fundament made of "KeWl" objects which aren't historically relevant.