Quote:
Originally Posted by robtek
It is because those folks want it exactly in the limited, easy way as it was in the old IL2.
They want the old limitations and menus, maybe some would be also happy with new menus as long as the old limitations can be implemented.
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robtek. Do you have the special abilites to read minds ?

If not then how do you know what I want or anyone else for that matter ?

You have obviously not read the postings about this issue very well or maybee just failed to understand them or understand the suggestions & designs that have been submitted

Other than joining a server after mission launch,which is not what coops are about or re-spawning,rearming etc
the only "limitations" are set in the mission build or host difficulty settings, so not much difference between the old and the new.
The newer options in MB such as scripting will open coop missions to more variables dependant on the builder of course.

Without 41 sqn Banks`s workaround Coops dont work at all in any way the people who use or build coop missions want or can get their head around.We are customers too and plenty have voiced this request for it to get some attention.
Read Force 10`s post as he hit the nail on the head.I know many who have Clod & have shelved it till the patches are done & they check the forum pages regular but dont post,others have not bought it yet .
The feedback I get on hyperlobby and TS is if the Coop Multi-play is not looked into and many old hands will not be buying any further sequels and these are people who have been with the iL2 series since it was released and they only fly Coops online.Case of once bitten twice shy.
Once people drift away into other activities it will be hard to get them back.
What impact that will have on sales is hard to say but I would not like to see the game narrow its client base for the sake of a litttle forsight.