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Old 06-21-2012, 03:18 PM
Stublerone Stublerone is offline
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Join Date: Sep 2011
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@Skoshi: You know what I mean with my post... Just wanted to say that higher viewing range on same detail have big effect. That is, why shooter are looking so detailed: because they drastically screw down the distance to get more detail, or polygons, as you say.

On the detail where clod is graphically and what is happening on the playground and with reference to the disadvantages of a streaming engine, we shouldn't wonder, why this game is so hungry on ram, vram, disc speed, cpu and gpu.

Sure it is not satisfying for most of us, bit this should be taken into account, when comparing the game to a shooter. Arma is also not running very fast. It is buggy, bit also uses streaming engine and has a lot of events going on on the map. In arma you just get the fps, which the server is able to provide u.
Warfare at the beginning =sufficient fps and after some hours of playing, there is so much to calculate for the server, that your fps decrease more and more.

Streaming engine =a lot of cool possibilities and recommended for big maps and scenarios, but on the other side still not fast performing due to high workload for server and some restrictions in current hardware.

I bet, that it will run great, if hardware gets the suficcient ports to interact fast enough in all kinds of ways.
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