A Player can create also a group of planes (if Number of planes is larger than 1 in the spawnplace options) and if an other player select a plane of this created group he is part of this group, but at the moment its more a GUI problem (WPF Not available for example) so an other player cannot select the plane easily. If Icons on you can zoom maximum in and select the Icon, if Icons out you don't see the icon but if you move the cursor you get a focus on a plane you can select it. (Maddox should do some rework on the Multiplayer GUI.)
The regiment is usefull if you like to have more Information from the Airgroup you flying for.
Example:
You select II./StG 3 as Group
(actor as AiAircraft).Regiment().gruppeNumber() gives you 2 as Gruppenummer (II.)
(actor as AiAircraft).Regiment().id() gives you S7 the id of II./StG 3 was "S7"
(actor as AiAircraft).Regiment().name() gives BoB_LW_StG3_II
The only usefull Informations are gruppeNumber() and id() all others you can get from Airgroup also or by parsing the Airgroup name.
The only way to get such a thing like a Airgroup from single created planes is over the AirgroupName i think. The first created Plane has the lowest missionNumber, all others have highers,
Last edited by FG28_Kodiak; 06-21-2012 at 11:12 AM.
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