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Originally Posted by David198502
thx for your testing and answering Kodiak...a bit disappointing though..hope this will soon be possible, as i would really like to implement "random" life on the ground...
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Hey David,
I've written a solution for random life on the ground but it's collecting dust at the moment as I'm buzy writing "Fighter Command" (will be uses to simulate Chain Home and Observer corps in online sessions).
I call the solution "Live Map" and if you're willing to be my tester I would love to send it to you. Currently it's written for offline use but I'm gonna upgrade it for online when I see it works as expected. Are you thinking online or single player for this?
LiveMap works by loading and running "sub missions" as you fly over the country side. Most actors that gets activated below will get removed after a set time (I also couldn't get any even when they reached their last waypoint) to reduce workload. There's a few exceptions to that rule. Ships and trains do not get removed as they're much more visible and you'd expect to see them lumbering along somewhere if you return to the region some time after you saw them last.
The solution means you'll need to piece together those sub missions for regions you intend to fly over. It's not alot of work and you only need to do it once. The sub missions just gets thrown into a sub folder and you're good to go.
Let me know if you're interested.