Quote:
Originally Posted by ems9
Well for what I played this game, when I get on dornier's six with a hurri, I can just sit there and shoot all along (I cannot tell you the difficulty of the AI's because I was playing the campaign).
However I just sit there, shot down around 5 enemy dornier's, get out of ammo and return home. I did the same mission something like 5 times and all the times I destroyed around 5 planes.
On all of those sorties I was sitting on the dorniers six at close range, with no deflection or anything, the dorniers just managed to hit just a few times, and the worst damage I had was a scratch on engine oil system, what made me lose some oil with time, anyway's I still did my way back home, safe and sound.
Sitting on a bomber's six it's like being a sitting duck for rear gunners if I'm not wrong. Anyway's I don't have any historical knowledge to make any kinda of statement, but to me it doesn't seem's much realistic.
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and yet if you play a similar mission, as a rear gunner for a JU88, just see how quickly you can get a beed on any attacking fighter. Your gun might jump like a bronco when you fire and constant changing of ammo cartridges might be a major negative BUT at least some / most shells should go near the intended target.
It seems online fighter boys complained about the accuracy of bomber gunners early on in IL2's life, since then gunners have been retarded ... very sad.
How it should work;
Ace - many missions, understands deflection firing, saving ammo, crack shot (cold)
Veteran - a few missions, understands deflection firing, good shot (calm)
Normal - 1 mission, vaguely understands deflection fire, wastes ammo at long range, average shot (heart pumping)
Novice - no missions, doesn't understand deflection fire, wastes ammo at long range, poor shot (stressed - nervous)
The first 3 should get shells close to the target @ close range.
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