Top 3 things that need to be fixed on the bombers
ASAP are.
1)
Autopilot/Nav instruments
2)
Bombardier calculations
3)
Gunners (Br20 top gun too)
As the sim matures I would love to see it be as accurate as possible and add more engine/aircraft management but the three items above effect game play considerably and must be fixed ASAP
Warning: lots of info below...
Critical for COD: Making the multiplayer mission editor work for dynamic scenarios, the guys making missions need to be able to link supply lines to objectives (cars, boats, trains, on roads, rivers, or rail to airfields, factories, rail yards, etc) without the mission going fubar.
Objective's like airfields/factories/rail yards, Ports, cities etc need to be destructible, "
Manston Airfield has been Destroyed!" (That’s what bombers were made for..) and repairable from cars , trains, ships, etc.
These objectives need to produce planes, ammo, fuel, pilots etc and be vital to the war effort.
Also, a
[B]scoring system [/B]that gives points to bombers for destroying objects like static buildings or planes, fuel dumps, trains, etc is
critical! and must be on the net stats!
Net Stats Scoring system:
Fighters:
100 points for a kill and
landing safely in friendly territory.
10 points for a kill and not
landing in friendly teratory.
Bombers:
100 points for large ground targets (factories should require multiple bombs) and
landing in friendly territory.
10 points for large ground targets and not
landing in friendly territory.
25-10 points for small targets, static planes/vehicles/artillery.
2.5-1 points for small targets, and not landing in friendly territory.
GOAL:
Creating a scenario where the virtual pilots are rewarded for teamwork and realistic goals (returning safely to base with massive damage to the enemies war effort)
Missions that are layered with strategy and require coordination from determined squads will do wonders for Cliffs of Dover!
*Blackdog, sorry if this post is off format but I hope the devs see it