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Old 06-10-2012, 03:40 PM
Kwiatek's Avatar
Kwiatek Kwiatek is offline
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Join Date: Jan 2008
Posts: 367
Default Suggestion to 1C before next patch - about Merlin engine power settings

We get info that in next beta patch there will be seriously FM and performacne fixes for all planes which is very good info for all us.

I hope that there we will get also correct engine power settings expecially for Merlin engines beacuse actually in game there are some serisously bugs:

Here are RL power engine settings:


Merlin III with CSP at 87 Octan fuel:


Max take off - +6 1/4 at 3000 RPM
Climbing (1/2 hour limit) - +6 1/4 at 2600 RPM
Continous cruising- +4 1/2 at 2600 RPM
All-out level flight (5 minutes limit) - +6 1/4 at 3000 RPM

Merlin III at 100 Octan :

Max take off - +6 1/4 at 3000 RPM
Climbing (1/2 hour)- +6 1/4 at 2850 RPM ( below 20 000 ft)
-3000 RPM (above 20 000 ft)
All-out level flight ( 5 minutes)- +6 1/4 at 3000 RPM ( 5 minutes)
Emergency power (5 minutes)- +12 lbs at 3000 RPM ( 5 minutes)


Merlin XII at 100 Octan

Max take off - +12 at 3000 RPM
(probably emergency 5-minutes also)
Climbing (1/2 hour limit) - +9 at 2850 RPM
Continous cruising- +7 at 2650 RPM
All-out level flight (5 minutes limit)- +9 at 3000 RPM


So i hope 1C will check it before patch relase to be sure that in beta patch there will be correct engine settings.

For example in SPitfire MK II there is no possible to fly longer time then a few minutes without engine broken at 30-minutes power climb limit + 9lbs at 2850 RPM and also there is no possible to appy +12 lbs. +9 lbs should be reached at throttle to the gate and +12 lbs should be reached by pushing throttle through the gate ( boost cut-out).


BTW

I hope that beside rudder working 109 slats effect will be also improved in next patch beacuse now slats dont work like should and definitly open too late ( at too low speed and too high angle of attack). Also 109 is about 20 km/h too slow at deck so it should be also fixed.

Last edited by Kwiatek; 06-10-2012 at 03:46 PM.
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