I just wanted to come back and say that the bonus missions are much more fun than any of the campaigns. In some of the bonus missions we get to play with flamethrowers, molitovs, heavy tanks, tank destroyers, spec ops groups with "new" SMGs, and other interesting stuff.
So, you know what this tells me? It tells me you can still make decent MoW games when you don't put so many limits on yourself. You are severely limiting what kind of missions you can make when you come up with this "condemned heroes" idea. Obviously you wanted it to be fairly accurate to the real missions but that didn't translate in to a fun game. It translated in to boring trench warfare in mission after mission of the regular campaigns.
I'm hoping you have noticed this... and that the next project will be a true sequel to MoW with many factions represented. I'm tired of playing as Russians all of the time, even in Vietnam we played as Russians... it is enough already.
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