In a way variable explosion/damage intensity is already modeled; Flak does more damage the closer it gets.
While it'd probably be a bit of a kludge(though as the engine was only designed to simulate the Ilyushin Il-2, I expect the game shipped with a few ghetto-mods already) I do believe it's possible.
Personally I love limping home in a damaged aircraft to try and save it, so having it not blow its wings off on the way would be nice.
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