But when it comes to unfair advantages, I guess you want the same for angles fighters as well right? Otherwize there could be a Spitfire with a turn time of 21 s at 20,000 ft if Crumpp has his way
The Spit dive is just an example: The Me109 C++ simulation looks just the same. If no compressibility then too high speed in the dive and I assume everyone wants as close to historical performance as possible right?
I understand that there are more pressing mods to be done. While I have not simulated the Hurricane, the Spitfire top speed numbers looks way to low. I get 280 mph for the Spitfire for +6.25 boost and about 475-480 Km/h for the Me109 at SL 1.3 ata and I guess that would be a higher priority to fix.