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Old 06-09-2012, 08:10 AM
adonys adonys is offline
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Quote:
Originally Posted by zapatista View Post
that is a very disorienting and clumsy way to do it, and not practical during normal flight or intense dogfighting situations

the point also is that we should be able to view the "in game" CoD world with the right FoV setting for our monitor size (for ex 55 FoV for a 27' monitor) so we can see all objects (planes, vehicles, ships) in their correct sizes, and then use a snap view KB/hotas control to zoom in (and aim at a specific part ) or get a wide view (to increase peripheral view and SA) briefly, and then snap back to a normal view which gives us instantly again the correct perception of object sizes and the distance we are from them !

trying to do that by a clumsy zoom in/out, which doesnt even have a reference point for what is "normal" for you monitor size, doesnt really help. people also use the magic zoom as a way to "game the game" rather then try and simulate a ww2 aircraft pilot experience

we need to be able to set a specific correct FoV setting for our respective monitor sizes, and then key bind the snap view settings we want to use for wide and zoom, which are settings used to try and replicate more closely issues like intense concentration on one object (zoom) or better peripheral vision and SA (wide view) and so represent what we would experience in a cockpit in real life, and reduce the limitations of watching a small screen in our livingrooms

we did already have this option in the old il2 series, where you could set it to any kb key at 5 degree intervals between 35 and 90 FoV, we need that same feature in CoD !
you can do that using a 3rd party small programm (setjoy or something like that): you assign a key for hold to zoom in IL2CoD, then you're mapping mouse movements to joysticks hatswitch/buttons (same buttons as you assigned in IL2CoD for hold to zoom) pressed in the 3rd party program. that way, you can zoom seamlessly (as in old IL2).

The problem with objects rendered size is something completely different, and it is bad in IL2CoD. The natural size of the objects is rendered in game at around 30 FoV, which is a too small FoV compared to human normal vision's FoV to can be used all the time in game.

So, at this moment, using the human normal vision's FoV (which is around 60), you see the objects smaller and further away than they should be. The correct human vision size/distance for the rendered objects is when using the zoomed in FoV of 30 degree.

This is why, for example, when flying in formation, you don't get the feeling of closeness you're getting when you see WW2 formation flying pictures.

CFS2 was solving this by forcing the apparent size/distance of the rendered objects in normal view.
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