View Single Post
  #5  
Old 06-07-2012, 02:06 AM
Thee_oddball Thee_oddball is offline
Approved Member
 
Join Date: Mar 2011
Posts: 812
Default

Quote:
Originally Posted by klem View Post
I think that's generally correct. Something was happening during the last year or two before release and what we have is definitely not the product of 7 years development unless it was wandering woefully in the wilderness. Also, in that video, most if not all was taken from IL-2 1946. It has always given me the feeling that either the guts were ripped out of it for some reason (<enter political/finacial/skulduggery reason here> or it was started again from scratch around late 2009/2010.
Agree except that what you are seeing in the video is the Alpha I believe of the original SOW engine, if you look at the the cockpit at 2:10 of the 87 and then look at this video from 2006 of the upcoming storm ot war they are the same. Also there is something blurred out at the top of the screen between 2:10 and 2:20...i dont think it is a FPS indicator. i dont think it could be 46...way to choppy...unless he has a real POS PC.





Quote:
Originally Posted by philip.ed View Post
Actually, the game Luthier is playing there is the current one. This was right before they started installing the current landscape features, Luthier himself saying that parts of the current landscape could actually be seen in the video. They weren't happy to have to do it as the game was no where near ready for testing (as the choppy FPS shows).
Phil i think that is SOW, if you look at the original video from 2006 it is not smooth...meaning unoptimised code or the PC could not handle it or both, as for the landscape look at the second video..i know the quality sucks but you will see the landscapes look the same as in time index 1:48-53 of the original video I posted.







Quote:
Originally Posted by Jaws2002 View Post
I know that sometimes during 2009-2010 they fired/lost a few key programers, including their main programer that worked on Il-2 and designed a big chunk of the new game engine. It looks like the new guys aren't able to fill that void. I think they are still trying to recover from that loss.

Of course I may be wrong, but that's the only thing that would explain the dificulty they have fixing some bugs in the engine. The guys trying to fix it, are not the ones that build it.
Jaws I am %100 sure they did not start writing SOW in .NET in 2005/6, whom ever the programmers were that they lost in 2009/10 must have taken the engine with them because at the same time ilya stated they were writing a NEW engine from scratch...so they didn't try to fix the bugs in the old engine because for what ever reason they did not have access to it.. hence the reason for using .NET
__________________
Gigabyte Z68
Intel 2500K (@4.3 ghz)212 CM Cooler
8GB Ram
EVGA 660SC (super clocked) 2GB Vram
CORSAIR CMPSU-750TX 750W
64 GB SSD SATA II HD
WIN7 UL 64BIT
Reply With Quote